Skype sex on the web
Peters won the women’s trust through ongoing email conversations, convincing them that she was interested in art, not exploitation.
It was slow going, but after the first few women agreed, one contact led to another, making way for more collaboration.
Though there is an infinite number of porn sites that provide such entertainment, Peters chose to focus on women who worked for themselves from the comfort of their homes.
"I only wanted to collaborate with independent women, rather than those that go through one of the many studio sites," she says.
resize=480:*" /Before you start, write down 10 or more things you want to "do" with your partner—role play, dirty talk, touching, stripteases, etc.—and send these saucy tips to each other.
Then, as things progress, you can each pick a sexy task to do. Pretend like he's there and dress up in some sexy lingerie that really puts you in the mood.
Her pixelated images are photographs of a computer screen, and the women on them make their living offering online sexual performances.
She collaborates with these women to make art at a distance, offering a contemporary picture of a long-taboo subject. Broadly speaking, it refers to a woman who earns money performing online.
Channels used to initiate cybersex are not necessarily exclusively devoted to that subject, and participants in any Internet chat may suddenly receive a message with any possible variation of the text "Wanna cyber? " or a request for "C2C"/"C4C" ("cam to cam" and "cam for cam", respectively).
Peters paid a flat fee of for 45 minutes of their time and a signed model release.
She met with the women on Skype, and all of their interactions occurred electronically."I would dial in from my office in London with my camera and headset mic on so they could see I was who I said I was—which was for many the main concern," she says.
Cybersex is commonly performed in Internet chat rooms (such as IRC, talkers or web chats) and on instant messaging systems.
It can also be performed using webcams, voice chat systems like Skype, or online games and/or virtual worlds like Second Life.